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Upload Speed Matters

Phillip Dampier July 13, 2009 Community Networks, Editorial & Site News, Verizon 18 Comments

[Update: July 14/12:27am — Our sharp eyed readers contested the accuracy of the speed chart shown below almost immediately after publication.  Eric, who pens for Photography Bay we linked to below, replied to my inquiry about the data.  His reply:  “The speed estimates come from Verizon. I was more concerned with the upload figures; however, now that you mention it, it looks like Verizon may have the 80% calculation on the wrong side of their equation for the download portion of the chart. The upload chart looks right with FiOS at 10x faster than cable; however, the download chart shows a 20% speed increase when it should show a 5x speed increase. Nice catch.” I suppose we should let Verizon know. Thanks to our readers who caught the math error.  Hopefully their billing is more accurate.]

With the announcement by Rogers that their particular implementation of DOCSIS 3 would bring speeds of 25-50Mbps for downloads, it was curious that the company elected to only make incremental increases in upload speed.  Maxing out at just 2Mbps for uploading, Rogers continues the mindset that broadband subscribers don’t care about upload speed — just download speed.

That may have been true in the past, but today’s broadband consumer is woefully underserved with slow upload speeds, which hamper uploading pictures, home movies, and other content to share with friends, family members, or like we do here, the rest of the connected world as a whole.

In Rochester and many other Time Warner Cable cities, upload speed has remain unchanged for standard service customers for more than a decade — just 384kbps.  Paying $10 more for Turbo service, if only to get 1Mbps (which isn’t exactly “blazing fast” these days either), is the only alternative.

Fiber to the home services like Verizon FiOS and some municipally run fiber systems are changing the paradigm for upload speeds, providing customers with substantially faster service — typically far more than telephone company DSL or broadband service from the local cable operator.  A “speed test” from New York from a FiOS customer illustrates the capability:

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For photographers, among many other net users, upload speed is critically important in managing their photograph collections.

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The Photography Bay blog compiled a chart illustrating the dramatic differences upload speeds can have on your time and patience:

verizon-fios

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Tim
Tim
14 years ago

I know gamers usually want a fast upload speed because hosting a game server, you have to base it on the slower upload speed. If you don’t have a decent upload speed, you might only be able to host maybe 4 players at a time, which isn’t worth the effort, and have to almost pay for a monthly game server. With FIOS, paying for a game server will become a thing of the past pretty much for people lucky enough to be in their service area. AT&T Uverse is a step up from cable but they still need to run… Read more »

Smith6612
Smith6612
14 years ago
Reply to  Tim

That kind of reminds me of what I want to do. I had planned that as soon as I were to get FiOS here, I’d set up a 24/7 32+ slot Team Fortress 2 server and a Garry’s Mod server. Unfortunately right now, hosting companies have terrible servers which crash half the time (GMod) and you don’t know what hardware you get put on, not to mention it can become very expensive after a while, plus I want to manage my server and upgrade it as I please. I can’t do this though because 1: Colocating a server would be… Read more »

Tim
Tim
14 years ago
Reply to  Smith6612

Yes I agree with the local peering thing. Gamers need very low latencies for the game to be accurate. Source games suffer a lot from high latency gamers so much that it affects everyone on the server. They tried to fix it with interpolation but that has its quirks. A person entering the game with a high latency of like 150ms latency causes an almost .5 second delay in what everyone sees. Doesn’t sound like much but it is a lot when there are split second happenings in the game. I don’t know how many times I got shot in… Read more »

Smith6612
Smith6612
14 years ago
Reply to  Tim

Seriously, local peering and better routing is a huge issue with all ISPs. When it comes down to it, I have noticed TF2 servers stutter when someone with 600 ping joins (as in lock up for a few seconds). But seriously though. I’m on my Frontier connection at the moment and I traced a TF2 game server I play on all the time. It’s located in Chicago Illinois. When tracing it and pinging it, I’m taking Frontier to Rochester NY, then to New Jersey, then to Virginia (up to 32ms now), and then from there I take Servernap to Chicago… Read more »

BrionS
Editor
14 years ago

The Photography Bay is woefully out of date when it comes to downloading video game demos. Downloading the demo to any modern day game (indeed, even full purchased games from Valve on their Steam service) is in the vicinity of 1.5 – 5 GBs. I kicked off the Windows 7 Release Candidate (RC) this morning and that was a 2 or 3 GB download by itself. Most significant OS updates are over 100 MB as well. Google just bumped up their maximum email attachment size to 25 MB which is very handy except that it takes a long time to… Read more »

Smith6612
Smith6612
14 years ago
Reply to  BrionS

I use FIleFront to get my game demos if it isn’t on Steam (my last Steam download was 7GB big). Many demos these days are 2+GB. I’ve also downloaded Windows 7 and have it running in a Virtual machine. It was a 3GB download for the 64-bit version. Operating system patches can rack up here very fast as well. Then from torrenting a Linux distro on release day and seeding it to help others out, to watching HD video online and uploading it, things add up fast.

Smith6612
Smith6612
14 years ago

Hey Phil, just wanted to point out that the image of the FiOS speeds is in fact messed up. Unless they were counting in some TCP Overheard of Receive window increase delays, the 10Mbps cable connection shouldn’t be that close to a 50Mbps connection. They probably are trying to keep it at real world speeds though, but that’s going to change as many sites such as gaming sites uncap their servers (like FileFront has had for years). But seriously, simple math will in fact show that the FiOS should download a 6GB movie loads faster than a 10Mbps connection. The… Read more »

Tim
Tim
14 years ago

I think the data for the Cable 10Mb/sec download is wrong. 50Mb FIOS line = 6.25MB/sec 6GB file 6000MB/6.25MB/sec= 900 sec/60 sec/min = 16 Minutes Ok that figure is right but… 10Mb Cable line = 1.25MB/sec 6000MB/1.25MB/sec = 4800 sec/60 sec/min = 80 Minutes Don’t ask me where they got 20 Minutes from a 10Mb line. I can download 4.4GB in 45 minutes on my 12Mb line so there figure is obviously incorrect. Here are the correct figures for the Cable 10Mb line. Makes a world of difference… 5MB File = 4 seconds not 1 50MB Worth of songs =… Read more »

Smith6612
Smith6612
14 years ago
Reply to  Tim

There are 1024 Bytes in a Kilobyte, and 1024 Kilobytes to a Megabyte. But I suppose a notation of 1000 works best though. Still shows the errors.

Tim
Tim
14 years ago
Reply to  Smith6612

Yes, you correct are when you are talking about memory and addressing it, but in this case it doesn’t apply.

techzen
techzen
14 years ago

yeah those numbers seem horribly off. you can’t download 6gb in 20 min with twc

techzen
techzen
14 years ago

also game demos are far bigger than 125mb. the difference between fios speed and cable speeds as far as downloads go in that graph are negligible. fios is a hell of a lot faster than anything twc offers.

Tim
Tim
14 years ago

I am surprised Time Warner hasn’t upped their speed to match AT&T Uverse in my area. AT&T offers almost double that of Time Warners top tier in my area, 18Mb/sec. AT&T offers 3 times the upload the speed compared to Time Warners top tier.

http://www.timewarnercable.com/Carolinas/learn/hso/roadrunner/speedpricing.html

Their “Power Boost” is a joke, “Ewww, I get my connection “boosted” for like 2 seconds. I feel so special now.”

BrionS
Editor
14 years ago

I wouldn’t hold your breath about Verizon’s billing (and quite frankly I’m not surprised that Verizon can’t do math): http://verizonmath.blogspot.com/2006/12/verizon-doesnt-know-dollars-from-cents.html

Uncle Ken
Uncle Ken
14 years ago

Brion: Im hoping Verizon knows how to do math and it is only theoutsourced
people that make all the mistakes. If Verizon turned into another Fairpoint
it would take away out our own best last chance with the net. Even TW gets
it’s billing right most of the time.

Note to Phil: Tate the guy works at tops has seen his TWC bill go up some
$10+ a month in a very short time. I told him to sent a message to STC
to share this and maybe figure out why.

BrionS
Editor
14 years ago
Reply to  Uncle Ken

It’s a long listen (27 mins) but if you listen to the audio linked in that post I referred to you’ll hear (sadly) 2 or 3 levels of Verizon management (not outsourced) completely screw up on comprehending that $0.02 is different than $0.0002 (0.02 dollars vs. 0.02 *cents*). It’s funny and sad at the same time.

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